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  1. Galleries
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  3. Landscape with human elements
  4. » mart - photographic survey - fountain

 
mart - photographic survey - fountain...

MART - Rovereto

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mart - photographic survey - fountain sent on August 09, 2012 (20:08) by Ale Sins. 20 comments, 1542 views.

, f/8.0, ISO 100, tripod.

unione HDR di tre scatti (-2,0,2) elaborazioni scatti in camera raw, unione in DPP, correzione toni e ombre in camera raw, aggiustamento distorsione in photoshop



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avatarsupporter
sent on August 12, 2012 (15:07) | This comment has been automatically translated (show/hide original)

Taking very interesting and enjoyable.
Good attention to detail, even the human elements are well positioned.
Compliments.
hello

avatarjunior
sent on August 12, 2012 (15:25) | This comment has been automatically translated (show/hide original)

thank you
the important thing for me was to create a glazed effect hdr care .. without artifacts or visible signs .. a hdr one based on the perception of the human eye as dynamic range and contrast.
people .. certainly their presence (totally random I admit) make the architecture more livable. the end was around August 1 and there was little anyone .. in other photos I would have done without .. so much so that there are some ghosting (I kept them because I remember how the boards university of architecture with those semi-transparent)

sins

avatarsupporter
sent on August 12, 2012 (17:36) | This comment has been automatically translated (show/hide original)

And that is precisely the sense of HDR, I think.
A technique that allows us to approach a bit 'more dynamic range of the human eye to give us a more realistic scene.
It is often used to create special effects from the cartoon, sometimes gradevolissimi but more often than not.
I also have the Sigma 8-16 and imagine the work that is behind this shot, although it is a good lens is not ideal for architecture.
This picture is, so far, the best photos of architecture that I have seen with that lens.
hello

avatarjunior
sent on August 12, 2012 (17:44) | This comment has been automatically translated (show/hide original)

I was certainly benefit from having a paving interesting to keep the machine axis in
however, the 8-16 do not find it so impossible to use .. 8 there is certainly a considerable suction at the corners .. and as soon as you tilt the machine ... the vertical disappear in the sky:-D

I had a FF and 17ts ....

avatarjunior
sent on August 19, 2012 (3:25) | This comment has been automatically translated (show/hide original)

photo is about and it seems a bit 'too bright .. slightly because I like it but maybe it's too bright

read correction curves in the medium to medium dark
imageshack.us/photo/my-images/259/mart20copia.jpg/

I review whether the other if you can give me a hand

greetings
sins

user95
avatar
sent on August 19, 2012 (9:10) | This comment has been automatically translated (show/hide original)

in my opinion
the second is much better, but it is the flavor of HDR, unwatchable in the first.
green shot in the fountain, and above all those letters that blend - made so "well exposed" with the architectural backdrop.

I am convinced that the original is better, given the good composition (and a double raw can be used to recover if anything that cloud)

avatarjunior
sent on August 19, 2012 (10:05) | This comment has been automatically translated (show/hide original)

Even unwatchable! I do not think so badly treated and afalsata
Image a bit saturated c is full forum
Probably the first one Po smortina

Will post the original but due to the poor light of noon doubt can improve

user95
avatar
sent on August 19, 2012 (11:06) | This comment has been automatically translated (show/hide original)

Ale be patient if I was trenchant, to other my views on the hdr is unknown.
I repeat, I really like the composition and do not know the original but I think with this subject a "hardness graphics" can not be bad ;-)

The pictures a little saturated c is full forum

well, the color alone does not ... "A little 'saturated" stands for "unwatchable"?
:-D

avatarjunior
sent on August 19, 2012 (12:54) | This comment has been automatically translated (show/hide original)

Also I am not fond of HDR pushed, with halos fabulous and natural colors. In my case, I see it very natural and useful to remove the hardness of light and recover a bit of range.
Anyway I was just weird judgment unwatchable
But that still more opinions I get the better

avatarmoderator
sent on August 19, 2012 (14:07) | This comment has been automatically translated (show/hide original)

I like the three-dimensional sense, the presence of human figures, sharpness, composition and point of recovery.
To improve:
Cromie-saturation and background (mountains and the blue sky below the bridge connecting the two structures)
-Obvious differences in tone between the two skies
-Readability walls to the right
He feels the lack of a polarizing filter
(IMHO)
Hello and good light, laurel

avatarjunior
sent on August 19, 2012 (15:25) | This comment has been automatically translated (show/hide original)

Thank you for criticism and appreciation. The right wall is recoverable but perhaps removes dynamic
For the colors what do you recommend? The difference between the two heavens is evident from the glass that darkens and breaks. But I did not work in the different areas
C is some dominant? In part I think the mountains
Thank you if you can bring out the best from questimmagine
Sina

avatarmoderator
sent on August 19, 2012 (15:43) | This comment has been automatically translated (show/hide original)

To me, it's all about an item not used in this recovery which is the polarizing filter.
If you look at even the white cloud above the air corridor is flat.
The filter knob would improve the three-dimensionality of the sky, increased sharpness, saturation and contrast.
The mountains, rather than with dominant are overexposed ... certainly far from what your eyes were recorded.
Pp you still have room to make the homogenous two portions of the sky and play with the lights / shadows, making the shadows less readable and thus increasing the readability in a bit on the pale walls.
If this kind of images you are always the most important currency in the future to revolutionize your outfit and go on acting like the 5D mark II + the classic canon 17-400mm ... l 'HDR will be even more soft ;-)
(IMHO)
hello, laurel

avatarjunior
sent on August 19, 2012 (16:03) | This comment has been automatically translated (show/hide original)

I meditate meditate. Your advice does not make a turn.
FF for now it remains a dream but it is definitely my point of arrival. The 17 40 gives me doubts about the distortion and brightness and edges. Peró say it is a natural polarizer. I valutavo the tokina 16 28. Boh
Maybe in conjunction with an very bright for 28 nights indoors.
We will see

Sins

avatarjunior
sent on August 19, 2012 (20:34) | This comment has been automatically translated (show/hide original)



listening to the advice of LM

has been lost a little 'grain on the rock but I placed the sky and gained a little bit on the light
in more I darkened the letters to counter the ambient

let's see how you:-D seems


avatarmoderator
sent on August 19, 2012 (20:46) | This comment has been automatically translated (show/hide original)

Yes you Can! :-)
Good work!
hello and good light, laurel

avatarjunior
sent on August 19, 2012 (20:51) | This comment has been automatically translated (show/hide original)

the sky and the letters! How did I not accorgemene first:-D

recovery in the clouds could be more strong .. on the wall is fine ..
I just felt like I would have done these changes in a selective way .. thus leaving intact the brightness and saturation of the walls in the shade in the "square" of the mart

avatarjunior
sent on August 19, 2012 (22:38) | This comment has been automatically translated (show/hide original)

I think last attempt combining the best of the first and second version (mask very fast)



in particular the first version I kept the walls of mert and other buildings in the shade and the water of the fountain, so as to reduce the contrast of shadows-lights .. into the sky, flooring and darker than the letters.

let's see how
greetings
sins

avatarjunior
sent on August 20, 2012 (2:41) | This comment has been automatically translated (show/hide original)

place for those who care the picture starting with the exhibition "correct" and tricky:-D with a minimum of post to prepare together with other HDR (Recuero sharp contrast)




user95
avatar
sent on August 20, 2012 (8:23) | This comment has been automatically translated (show/hide original)

no, I'm not jealous of Lauro but that of the letters you see I had made it:-D

more seriously, what I think - to my taste and opinion - seeing the triptych:

- The first "cover" was and remains a still image of a scene from Arena Quake or Doom ... maybe a little 'light but as a game or cardboard is fine. Here you will see a lot of landscapes from the planet Mars passed off fotonaturalismo landscape ...

- The second, as I imagined, with those letters and those shadows credible, it is very good for me

- The third again has a taste artificial

As the photography (the real one): in fact, the sky would be to recover a bit ', but the light is, it's tough, and slipped deviate from this isare soon in the comic.
it must be said that the initial plan overlaps, confusing, sometimes style of architecture in the background. the "M" on the way out of the mountains, especially.

hello

avatarjunior
sent on August 20, 2012 (10:56) | This comment has been automatically translated (show/hide original)

In my there are no monsters in quake :-)
Anyway we finally understood. For the rest I taste

Have a nice day


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